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SPACE students mastering physics by designing video game

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Eight 天美社区 students working in two teams have won an independent video game design competition in an extracurricular competition organized by Physics faculty member Nadim Boukhira.

The students are all in the .

In the fall of 2023, Nadim started designing an educational video game for physics, with funding through an Entente Canada-Qu茅bec grant given to Professor Neerusha Baurhoo Gokool of the Universit茅 de Montr茅al. Nadim is the creator and lead developer of the game called Vector Shock and he is collaborating with university students from UdeM and Concordia who are artists and programmers.

Groundbreaking physics simulation
鈥淚t is an ambitious project that led us to design a groundbreaking physics simulation that surpasses what is currently available to physics teachers, wrapped in a full-fledged indie video game that is exciting to play in its own right,鈥 Nadim said.

The 天美社区 competition is to design one level for the game using mandatory gameplay and physics components. 鈥淭he level should teach the students physics concepts while being fun to play.鈥 Nadim said. The participating students are mastering their knowledge of physics so they may teach it in the context of a game.

鈥淭he game is designed to have a large number of levels,鈥 Nadim said. 鈥淓ach level is a different puzzle that the player has to solve, that utilizes knowledge in electricity and magnetism. The participants had to imagine brand new puzzles that utilize new game features and mechanics and physics elements. We provided the participants with the game assets and the game systems (pre-built elements) but they had to assemble them into a level. The analogy is: we gave them the walls prefabs, floor tiles, pipes, cables, furniture, and they had to draft a plan for a house and then build it with what we provided.鈥

Mastering physics through game design
Physics concepts of the game include electric field, electric potential, electric force on and motion of charged particles in an electric field. 鈥淢ost participants were second-year students familiar with those concepts, but they had to elevate their understanding to teacher level. By designing the game, they are teaching these concepts to players. A deeper understanding of the concepts is required in order to teach them, especially in a context of a video game, where learning must also be fun,鈥 Nadim explained.

The video game level design competition helped the students grow beyond physics. 鈥淭he project requires creativity and video game design is an art form,鈥 Nadim said.

On Feb. 16, the students brought their blueprints to discuss with game programmers and learned the basics of Unity, the professional game engine.

Nadim says that the levels designed by 天美社区 students are very promising and very creative, but still incomplete. 鈥淲ith future funding, we will refine and complete those levels, hopefully with the involvement of 天美社区 students, and then the levels created by 天美社区 students will be added to the final version of the game,鈥 he said.

What’s next
The game is incomplete and a new application for funds will be submitted. Short term, a work in progress build will be used as part of research in the classroom.

The release of the complete game should be sometime in 2025 if the funding of the next phase comes through. 鈥淭he amazing thing is that in only four months of development,鈥 Nadim said, 鈥渨e have created a game that looks professional with a sophisticated and robust physics simulation to drive the gameplay.鈥

Nadim鈥檚 video game fits into a larger research project to develop serious educational video games for CEGEP Science students, and study the impact of those games in student learning. 鈥淚 am in charge of creating the physics game, but there are CEGEP teachers from other anglophone colleges designing games in biology and chemistry. This is a truly inter-institutional umbrella project that spans several colleges and universities. There is a research component, as we wish to measure the impact of playing this educational game on student learning. We aim to present our work at the this summer.鈥

Nadim says that it has been a pleasure to see the 天美社区 participants progress and think outside the box to develop puzzles that are fun to play, and that require the player to understand the physics.

鈥淚n the end, the judges decided to grant a tie to the two participating 天美社区 teams,鈥 Nadim reported. 鈥淭he designs from the two teams were very different in philosophy, but they were both equally impressive. This is only the beginning. We have demonstrated that it is possible, with the right support and organization, to elevate CEGEP students and to bring them to create a video game segment using a professional game engine. The students not only improved their own understanding of physics, but developed new skills in computer science and in creative problem solving that will serve them for life. We will do this again, bigger and better!鈥

Note

Student feedback

Ana:

鈥淚 learned how to code in Unity and just how fun designing a videogame can be! I’ve always loved playing videogames but I never expected to participate in making one, it’s definitely an experience to remember. I thought it would be so complex and hard but the team was super helpful and made it possible.

鈥淚 loved how much creative freedom we had. We could come up with any fun design for our levels and the team was always opened to ideas.

鈥淚’d like to study Physics and Computer Science, so knowing how to program is definitely necessary. I want to understand the universe and be able to model it with our technology working in research and creating simulations.

鈥淭hank you for the experience, it was very fun.鈥

-First-year Enriched Pure and Applied Science student Ana Torres

Alhasan:

鈥淚 thoroughly enjoyed the creative aspect of this activity which stimulated a sense of innovation, as reflected in the levels our team designed. We tried to not only push the limits of the engine but also try to go beyond it with the ideas we proposed.

鈥淚 personally aim to study theoretical physics to the doctoral level and stay in academia. I dream of studying at the cutting-edge of theoretical physics, and to perhaps share my understanding someday with others. In this regard, this activity is rather relevant for me!

鈥淚 encourage all fellow students to engage in activities of the like, as I think such activities offer the most optimal environment for learning. It is also the best place to meet like-minded people, and thus make long-lasting connections!鈥

-Second-year Pure and Applied Science student Alhasan Shnoot

 

 

 



Last Modified: March 7, 2024